I’m a Developer with a 3D Artist background. I worked 9 years as a 3D Artist both freelance and employee mostly in the video-game industry. Autodidact programmer, I recently decided to improve my skills in Computer Science and Information Technology at the Montpellier Institute of Technology. After being received on DUT (in « special year ») and Professional License ACPI (Software Engineering) I’m now working as a C++ tool developer at Wild Sheep Studio (Montpellier).
My skills :
|♦ Languages :||C/C++, GLSL, Java, Python 3.x, MEL, LUA, UML2.
|♦ 3D Engines:||ShiVa 2.0 (), Unity ().
|♦ SGBD :||mySQL, Microsoft Access, Oracle.|
|♦ Methods :||Agile, Merise.
|♦ System & network:||Linux, Shell, TCP/IP, UDP.|
|♦ Versioning tools :||Subversion, Git, Perforce.
|♦ 3D Art :||Strong knowledge of realtime and CG techniques (Maya, 3DSMax, Blender).
|♦ 2D Art :||Good drawing skills, Acrylic painting.
My timeline :
|♦ Wild||PS4, WildSheepStudio, Sony Computer Entertainment, 2017-now
|♦ Blocs Médio||Web, Antek-Studio, 2014|
|♦ MicroBattleTank||Web / Mobile, Autoproduction, 2013|
|♦ Babel Rising : Cataclysm||Mobile, Mando Productions, BulkyPix, 2012
|♦ Pirate Wings||Mobile, Antek-Studio, 2009|
|♦ Spyro : Dawn of the dragon||Console, Etranges Libellules, Sierra, 2008|
|♦ Super Bataille 2 Chars||Web, Autoproduction, 2007
|♦ Asterix at the olympics||Console, Etranges Libellules, ATARI, 2006
Additional informations :
Spoken languages :
♦ French (mother tongue)
♦ English (written+++/spoken++)
♦ Italian (written+/spoken+)