I’m a Developer with a 3D Artist background. I worked 9 years as a 3D Artist both freelance and employee mostly in the video-game industry. Recently I decided to improve my skills by learning Computer Science at the Montpellier Institute of Technology. After being received on DUT (in « special year ») and Professional License ACPI (Software Engineering) I’m now working as a C++ developer.
My skills :
|♦ Languages :||C/C++, GLSL, Java, Python 3.x, MEL (Maya Embedded Language) , LUA, UML2.
|♦ 3D Engines:||ShiVa 2.0 (+++), Unity (+)
|♦ SGBD :||mySQL, Microsoft Access, Oracle|
|♦ Methods :||Agile (XP, TDD), Merise
|♦ System & network:||Linux, Shell, TCP/IP, UDP|
|♦ Versioning tools :||Subversion, Git, Perforce, SourceTree
|♦ 3D Art :||Strong knowledge of realtime and CG techniques (Maya, 3DSMax, Blender)
|♦ 2D Art :||Good drawing skills, Acrylic painting.
My timeline :
|♦ Wild||PS4, WildSheepStudio, Sony Computer Entertainment, now
|♦ Blocs Médio||Web, Antek-Studio, 2014|
|♦ MicroBattleTank||Web / Mobile, Autoproduction, 2013|
|♦ Babel Rising : Cataclysm||Mobile, Mando Productions, BulkyPix, 2012
|♦ Pirate Wings||Mobile, Antek-Studio, 2009|
|♦ Spyro : Dawn of the dragon||Console, Etranges Libellules, Sierra, 2008|
|♦ Super Bataille 2 Chars||Web, Autoproduction, 2007
|♦ Asterix at the olympics||Console, Etranges Libellules, ATARI, 2006
Additional informations :
Spoken languages :
♦ French (mother tongue)
♦ English (written+++/spoken++)
♦ Italian (written+/spoken+)