About me

*** Available for a job from summer 2017 ***

I’m a Developer with a 3D Artist background. I worked 9 years as a 3D Technical Artist (both freelance and employee) mostly in the video-game industry.
Recently I decided to improve my skills by learning Computer Science at the Montpellier Institute of Technology. After being received on DUT (in « special year »), I’m now learning deeper Software Engineering (Professional License ACPI).

I’m always open to interesting projects, with little preferences in developing software for the game industry

Feel free to contact me If you’ve exiting projects to propose.

My skills :

Languages : C/C++, Java, Python 3.x, ActionScript3, MEL, LUA, UML2.
SGBD : mySQL, Microsoft Access 2010, Oracle
Methods : Agile (Scrum, XP, TDD), Merise
Web : HTML5, CSS3, Javascript, PHP5.x
Networks & Systems : Linux, Shell, TCP/IP, UDP
Versionning : Subversion, Git
3D Art : Strong knowledge of realtime and CG techniques.
Drawing : Good skills in 2d concepts, Acrylic painting.

I worked on :

Wild PS4, WildSheepStudio, SONY, 2017
Blocs Médio Web, Antek-Studio, 2014
MicroBattleTank Web / Mobile, Autoproduction, 2013
Babel Rising : Cataclysm Mobile, Mando Productions, BulkyPix, 2012
Pirate Wings Mobile, Antek-Studio, 2009
Spyro : Dawn of the dragon Console, Etranges Libellules, Sierra, 2008
Super Bataille 2 Chars Web, Autoproduction, 2007
Asterix at the olympics Console, Etranges Libellules, ATARI, 2006

Additionnal informations :

Spoken languages : French (mother tongue), English.